The required distance is configured to not impact the gameplay but only xray users. For example, if you’re using the default configuration, the water dungeons will gradually appear as the player approaches. Dynamism is very optimized, this allows to hide small structures like a spawner or very big ones such as a water dungeon without causing lags. Dynamismĭynamism (aka dynamic obfuscation) allows the modifiers to specify that some blocks are only visible if the player is close enough. For more information about how to use and configure these modifiers, open this page: Modifiers. Mirage provides an API to create and register your own modifiers but by default 5 modifiers are included in this plugin. In this plugin, a modifier is an algorithm used to modify data sent to players. Configuration files can be found in the config/mirage/configs/ folder and are well documented to help you find your way but for more information, open this page: Configuration. These configurations might be modified to disable the plugin in a specific world, to modify the set of ores that will be hidden or even to modify the modifier itself. Mirage will generate an optimized configuration for each dimension.
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